Title | Date | Reference | Authors | Call # | ISSN | ||
---|---|---|---|---|---|---|---|
Being social for whom? Issues of monetization, exploitation, and alienation in mobilie social games | 2024 | Journal of consumer culture 24 (1): 82-99 | H6 [JOURNAL-] | 1469-5405 | |||
Urban game dynamics: how game designers, curators, and players create new possibilities | 2024 | Space and culture 27 (2): 242-53 | H6 [SPACE-] | 1206-3312 | |||
Playing in the "third place": how games and play are transforming public libraries | 2024 | Space and culture 27 (2): 254-73 | H6 [SPACE-] | 1206-3312 | |||
Becoming 'international': transgressing national identity as a ritual for class identification | 2024 | Ethnography 25 (2): 119-41 | H6/KF [ETHNOGRAPHY-] | 1466-1381 | |||
Navigating physical and digital environments: Latin American video game studies in practice | 2024 | Bulletin of Latin American research 43 (3): 263-76 | *H6/KUL [BULLETIN-] | 0261-3050 | |||
Dialogues between anthropology of law and performance | 2024 | GIS - Gesto, Imagem, e Som: Revista de Antropologia 9 (1): 1-18 | 2525-3123 | ||||
‘If it's held dear, it’ll get pushed through’: transmedia narratives, play cultures, and soft canon in tabletop role-playing games (TTRPGs) | 2024 | International journal of cultural studies 27 (5): 675-93 | H6/KF [INTERNATIONAL-] | 1367-8779 | |||
Lacrosse in the economic and social life of the Kanien’kehá:ka community of Kahnawà:ke in the late nineteenth century | 2024 | Ethnohistory 71 (3): 353-78 | H6/KUB [ETHNOHISTORY-] | 1527-5477 | |||
Delinking "the gentleman's game": visual epistemic representations in the film Shabaash Mithu | 2023 | Visual anthropology 36 (2): 142-74 | *H6 [VISUAL-] | 1545-5920 | |||
A fatwa against gaming? How Indonesian Muslims deal with online games and Islamophobia | 2023 | Indonesia and the Malay world 51 (149): 27-49 | H6/KX [INDONESIA-] | 1469-8382 | |||
Playing, fighting, rooting for: ethnographic gazes on football and Amerindian rituals | 2023 | Etnográfica: revista do Centro de Estudos de Antropologia Social 27 (1): 27-50 | H6 [ETNOGRAFICA-] | 0873-6561 | |||
Bridging anthropological theory: accumulating and containing wealth in World of Warcraft landscapes | 2023 | Critique of anthropology 43 (1): 66-83 | H6 [CRITIQUE-] | 0308-275X | |||
Marketable religion: how game company Ubistof commodified religion for a global audience | 2023 | Journal of consumer culture 23 (1): 63-84 | H6 [JOURNAL-] | 1469-5405 | |||
The ludic and interculturality for inclusion: an ethnography with Warao Indigenous people at the Belém-Pa | 2023 | Habitus: revista do Instituto Goiano de Pre-Historia e Antropologia 21 (1): 112-24 | |||||
Trouble in virtual heaven: origin and consequences of social conflict in online consumption communities | 2023 | Journal of consumer culture 23 (3): 575-96 | H6 [JOURNAL-] | 1469-5405 | |||
"Grandmother knits", the Israeli two-player string game | 2023 | Bulletin of the International String Figure Association 30 (): 9-50 | H6/KFY [BULLETIN-] | 1076-7886 | |||
Euskal pilotako kirol-jokoak: tradizioa eta modernitatearen artean | 2023 | Anuario de Eusko folklore (57): 51-67 | H6/KVE [SOCIEDAD DE ESTUDIOS VASCOS. Anuario] | 0210-7732 | |||
Emakume pilotarien genero identitatearen eraikuntza: nola gorpuzten da feminitatea? | 2023 | Anuario de Eusko folklore (57): 69-85 | H6/KVE [SOCIEDAD DE ESTUDIOS VASCOS. Anuario] | 0210-7732 | |||
Proceso de emplazamiento de las mujeres en el deporte vasco en la última década | 2023 | Anuario de Eusko folklore (57): 87-119 | H6/KVE [SOCIEDAD DE ESTUDIOS VASCOS. Anuario] | 0210-7732 | |||
Hamelin ez den herri bateko kirolarien dantzak. Kirol jarduera eta jarduera fisikoei begirada bat zenbait neraberen praktika eta hausnarketatik abiaturik | 2023 | Anuario de Eusko folklore (57): 121-36 | H6/KVE [SOCIEDAD DE ESTUDIOS VASCOS. Anuario] | 0210-7732 | |||
Sustabiz Fundazioa, Herri Kirolen lanketa eta transmisioa helburu | 2023 | Anuario de Eusko folklore (57): 139-48 | H6/KVE [SOCIEDAD DE ESTUDIOS VASCOS. Anuario] | 0210-7732 | |||
Ritual funeral games of the Kichwa Otavalo people from the province of Imbabura (Ecuador) | 2023 | Chungará 55 (3): 595-609 | H6/KUL [CHUNGARA-] | 0716-1182 | |||
The collection of Hungarian traditional games | 2023 | Folklore (Tartu) 91 (): 215-22 | H6/KVT [FOLKLORE-] | 1406-0949 | |||
Like a professional: (moving) ethnography, participation, and reflexivity in sport research in the Brazilian Amazon | 2023 | Etnografías Contemporáneas 9 (17): 52-85 | 2451-8050 | ||||
Manuscrisul Nr. 184 - Album de Cântece şi Jocuri Vechi Româneşti | 2023 | Anuarul Institutului de Etnografie şi Folclor ‘Constantin Brăiloiu’ (Serie Nouă) 34 (): 83-117 | H6/KVQ [ANUARUL-] | 1220-5230 | |||
Suicide games, abandoned houses, and thirst for danger: the youth's personal experience narratives and the media's moral panics about semi-supernatural challenges in Estonia | 2022 | Folklore 86 (): 133-48 | H6/KF [FOLKLORE-] | 1469-8315 | |||
War of drones: hunting, fantasy and the art of assassination | 2022 | Disparidades: revista de antropologia 77 (1): 1-15 | H6/KVE [REVISTA-] | 2659-6881 | |||
Love, games and gamification: gambling and gaming as techniques of modern romantic love | 2022 | Theory, culture and society 39 (6): 121-37 | H6 [THEORY-] | 0263-2764 | |||
Dimensionalizing esports consumption: alternative journeys to professional play | 2022 | Journal of consumer culture 22 (2): 456-75 | H6 [JOURNAL-] | 1469-5405 | |||
Against the run of play. Masculine fantasies and the game of football in the Gran Chaco | 2022 | Social analysis 66 (1): 1-20 | H6/KF [SOCIAL-] | 0155-977X | |||
Case report: design of a digital platform for saving water. An experience from the Guavio region (Cundinamarca) | 2022 | Boletín de antropología (Antioquia) 37 (63): 166-85 | H6/KUL [BOLETIN-] | 0120-2510 | |||
The political ritual of toro-tinku. Symbolic systems and social structures in the Bolivian Andes | 2022 | Journal de la Société des Américanistes 108 (2): 125-56 | H6/KUB [SOCIETE-] | 0037-9174 | |||
Some tribal string games from the Plateau region of British Columbia collected by Frederick W. Waugh (1872-1924) | 2022 | Bulletin of the International String Figure Association 29 (): 196-219 | H6/KFY [BULLETIN-] | 1076-7886 | |||
Les jeux d'enfants et des jeunes dans les campements des Tsiganes nomades | 2022 | Etudes tsiganes (Nouvelle Série) (72-73): 38-57 | H6 [ETUDES-] | 0014-2247 | |||
Fragile connections: community computer networks, human infrastructures, and the consequences of their breakdown in Havana | 2022 | American anthropologist 124 (2): 383-98 | *H6 [AMERICAN-] | 0002-7294 | |||
Interview with Wu Ming 1: QAnon, collective creativity, and the (ab)uses of enchantment | 2022 | Theory, culture and society 39 (7-8): 253-68 | H6 [THEORY-] | 0263-2764 | |||
L'imagination anthropologique par le dessin. Croquis des jeux d'enfants san en Afrique australe | 2021/2022 | Techniques et culture (76): 56-69 | *H6 [TECHNIQUES-] | 0248-6016 | |||
Replaying colonialism: indigenous national sovereignty andits limits in strategic videogames | 2021 | American Indian quarterly 45 (1): 33-55 | H6/KUB [AMERICAN-] | 0095-182X | |||
Digital mummies: funeral practices at Assassin’s Creed Origins | 2021 | Revista do Museu de Arqueologia e Etnologia (São Paulo) (36): 177-90 | H6/KUL [SAO PAULO-] | 0103-9709 | |||
Co-opting the nation brand: the politics of cross-cultural co-production | 2021 | International journal of cultural studies 23 (6): 860-78 | H6/KF [INTERNATIONAL-] | 1367-8779 | |||
Advancements in technology and digital media in tourism | 2021 | Tourist studies 21 (1): 119-32 | H6/KD [TOURIST-] | 1468-7976 | |||
Identity transformation, stigma power, and mental wellbeing of Chinese eSports professional players | 2021 | International journal of cultural studies 24 (3): 485-503 | H6/KF [INTERNATIONAL-] | 1367-8779 | |||
Making players care: the ambivalent cultural politics of care and video games | 2021 | International journal of cultural studies 24 (4): 655-72 | H6/KF [INTERNATIONAL-] | 1367-8779 | |||
‘Whose were those feelings?’ Affect and likenessing in Halat hisar live action role-playing game | 2021 | International journal of cultural studies 24 (6): 899-916 | H6/KF [INTERNATIONAL-] | 1367-8779 | |||
Migrant gaming girls in Beijing: urban solitude, play, and attempts to integrate | 2021 | Ethnography 22 (1): 131-50 | H6/KF [ETHNOGRAPHY-] | 1466-1381 | |||
The gamblification of digital games | 2021 | Journal of consumer culture 21 (1): 3-13 | H6 [JOURNAL-] | 1469-5405 | |||
Productive play: the shift from responsible consumption to responsible production | 2021 | Journal of consumer culture 21 (1): 14-33 | H6 [JOURNAL-] | 1469-5405 | |||
Speculating on steam: consumption in the gamblified platform ecosystem | 2021 | Journal of consumer culture 21 (1): 34-51 | H6 [JOURNAL-] | 1469-5405 | |||
Epic, steam, and the role of skin-betting in game (platform) economies | 2021 | Journal of consumer culture 21 (1): 52-67 | H6 [JOURNAL-] | 1469-5405 | |||
Battle pass capitalism | 2021 | Journal of consumer culture 21 (1): 68-83 | H6 [JOURNAL-] | 1469-5405 |