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TitleDateReferenceAuthorsCall #ISSN
Being social for whom? Issues of monetization, exploitation, and alienation in mobilie social games 2024 Journal of consumer culture 24 (1): 82-99
  • Claire Shinhea Lee
  • Hogeun Seo
H6 [JOURNAL-] 1469-5405
Delinking "the gentleman's game": visual epistemic representations in the film Shabaash Mithu 2023 Visual anthropology 36 (2): 142-74
  • Goutam Karmakar
  • Payel Pal
*H6 [VISUAL-] 1545-5920
A fatwa against gaming? How Indonesian Muslims deal with online games and Islamophobia 2023 Indonesia and the Malay world 51 (149): 27-49
  • Leon Woltermann
H6/KX [INDONESIA-] 1469-8382
Playing, fighting, rooting for: ethnographic gazes on football and Amerindian rituals 2023 Etnográfica: revista do Centro de Estudos de Antropologia Social 27 (1): 27-50
  • Carlos Eduardo Costa
  • Luiz Henrique de Toledo
H6 [ETNOGRAFICA-] 0873-6561
Bridging anthropological theory: accumulating and containing wealth in World of Warcraft landscapes 2023 Critique of anthropology 43 (1): 66-83
  • Rachel Root
H6 [CRITIQUE-] 0308-275X
Marketable religion: how game company Ubistof commodified religion for a global audience 2023 Journal of consumer culture 23 (1): 63-84
  • Lars de Wildt
H6 [JOURNAL-] 1469-5405
The ludic and interculturality for inclusion: an ethnography with Warao Indigenous people at the Belém-Pa 2023 Habitus: revista do Instituto Goiano de Pre-Historia e Antropologia 21 (1): 112-24
  • Karem Rafaela Rocha Ribeiro
  • Lucília da Silva Matos
  • Welington da Costa Pinheiro
Trouble in virtual heaven: origin and consequences of social conflict in online consumption communities 2023 Journal of consumer culture 23 (3): 575-96
  • Adrian Kristiansen
  • Anders Tempelhaug
  • Frank Lindberg
H6 [JOURNAL-] 1469-5405
"Grandmother knits", the Israeli two-player string game 2023 Bulletin of the International String Figure Association 30 (): 9-50
  • Myriam Namolaru
  • Stephan Claassen
H6/KFY [BULLETIN-] 1076-7886
Euskal pilotako kirol-jokoak: tradizioa eta modernitatearen artean 2023 Anuario de Eusko folklore (57): 51-67
  • Oidui Usabiaga Arruabarrena
H6/KVE [SOCIEDAD DE ESTUDIOS VASCOS. Anuario] 0210-7732
Emakume pilotarien genero identitatearen eraikuntza: nola gorpuzten da feminitatea? 2023 Anuario de Eusko folklore (57): 69-85
  • Uxue Fernandez-Lasa
H6/KVE [SOCIEDAD DE ESTUDIOS VASCOS. Anuario] 0210-7732
Proceso de emplazamiento de las mujeres en el deporte vasco en la última década 2023 Anuario de Eusko folklore (57): 87-119
  • Amets Castrejana Fernández
H6/KVE [SOCIEDAD DE ESTUDIOS VASCOS. Anuario] 0210-7732
Hamelin ez den herri bateko kirolarien dantzak. Kirol jarduera eta jarduera fisikoei begirada bat zenbait neraberen praktika eta hausnarketatik abiaturik 2023 Anuario de Eusko folklore (57): 121-36
  • Jaime Altuna Ramirez
H6/KVE [SOCIEDAD DE ESTUDIOS VASCOS. Anuario] 0210-7732
Sustabiz Fundazioa, Herri Kirolen lanketa eta transmisioa helburu 2023 Anuario de Eusko folklore (57): 139-48
  • Joseba Etxebarria Elgezabal
H6/KVE [SOCIEDAD DE ESTUDIOS VASCOS. Anuario] 0210-7732
Ritual funeral games of the Kichwa Otavalo people from the province of Imbabura (Ecuador) 2023 Chungará 55 (3): 595-609
  • Iván Bedón Suárez
  • Nhora Magdalena Benítez Bastidas
  • Raúl Clemente Cevallos Calapi
H6/KUL [CHUNGARA-] 0716-1182
The collection of Hungarian traditional games 2023 Folklore (Tartu) 91 (): 215-22
  • Katalin Lázár
H6/KVT [FOLKLORE-] 1406-0949
Like a professional: (moving) ethnography, participation, and reflexivity in sport research in the Brazilian Amazon 2023 Etnografías Contemporáneas 9 (17): 52-85
  • Tarcízio Macedo
2451-8050
Suicide games, abandoned houses, and thirst for danger: the youth's personal experience narratives and the media's moral panics about semi-supernatural challenges in Estonia 2022 Folklore 86 (): 133-48
  • Andrus Tins
  • Reet Hiiemäe
H6/KF [FOLKLORE-] 1469-8315
War of drones: hunting, fantasy and the art of assassination 2022 Disparidades: revista de antropologia 77 (1): 1-15
  • Joseba Zulaika
H6/KVE [REVISTA-] 2659-6881
Love, games and gamification: gambling and gaming as techniques of modern romantic love 2022 Theory, culture and society 39 (6): 121-37
  • Lee Mackinnon
H6 [THEORY-] 0263-2764
Dimensionalizing esports consumption: alternative journeys to professional play 2022 Journal of consumer culture 22 (2): 456-75
  • Angela Gracia B. Cruz
  • Clarice Huston
  • Eloise Zoppos
H6 [JOURNAL-] 1469-5405
Against the run of play. Masculine fantasies and the game of football in the Gran Chaco 2022 Social analysis 66 (1): 1-20
  • Agustin Diz
H6/KF [SOCIAL-] 0155-977X
Case report: design of a digital platform for saving water. An experience from the Guavio region (Cundinamarca) 2022 Boletín de antropología (Antioquia) 37 (63): 166-85
  • Julián Andrés Riveros Clavijo
H6/KUL [BOLETIN-] 0120-2510
The political ritual of toro-tinku. Symbolic systems and social structures in the Bolivian Andes 2022 Journal de la Société des Américanistes 108 (2): 125-56
  • Claude Le Gouill
H6/KUB [SOCIETE-] 0037-9174
Some tribal string games from the Plateau region of British Columbia collected by Frederick W. Waugh (1872-1924) 2022 Bulletin of the International String Figure Association 29 (): 196-219
  • Mark Sherman
H6/KFY [BULLETIN-] 1076-7886
Les jeux d'enfants et des jeunes dans les campements des Tsiganes nomades 2022 Etudes tsiganes (Nouvelle Série) (72-73): 38-57
  • Nikolay Bessonov
H6 [ETUDES-] 0014-2247
Fragile connections: community computer networks, human infrastructures, and the consequences of their breakdown in Havana 2022 American anthropologist 124 (2): 383-98
  • Nestor Siré
  • Steffen Köhn
*H6 [AMERICAN-] 0002-7294
Interview with Wu Ming 1: QAnon, collective creativity, and the (ab)uses of enchantment 2022 Theory, culture and society 39 (7-8): 253-68
  • Wu Ming 1
  • A. T. Kingsmith
  • Aris Komporozos-Athanasiou
  • Max Haiven interv
H6 [THEORY-] 0263-2764
L'imagination anthropologique par le dessin. Croquis des jeux d'enfants san en Afrique australe 2021/2022 Techniques et culture (76): 56-69
  • Akira Takada
*H6 [TECHNIQUES-] 0248-6016
Replaying colonialism: indigenous national sovereignty andits limits in strategic videogames 2021 American Indian quarterly 45 (1): 33-55
  • Marc James Carpenter
H6/KUB [AMERICAN-] 0095-182X
Digital mummies: funeral practices at Assassin’s Creed Origins 2021 Revista do Museu de Arqueologia e Etnologia (São Paulo) (36): 177-90
  • Jessica Silva Mendes
  • Matheus Morais Cruz
H6/KUL [SAO PAULO-] 0103-9709
Co-opting the nation brand: the politics of cross-cultural co-production 2021 International journal of cultural studies 23 (6): 860-78
  • Susan Soomin-Noh
H6/KF [INTERNATIONAL-] 1367-8779
Advancements in technology and digital media in tourism 2021 Tourist studies 21 (1): 119-32
  • Caroline Dcarles
  • Tom van Neunen
H6/KD [TOURIST-] 1468-7976
Identity transformation, stigma power, and mental wellbeing of Chinese eSports professional players 2021 International journal of cultural studies 24 (3): 485-503
  • Yimei Zhu
  • Yupei Zhao
H6/KF [INTERNATIONAL-] 1367-8779
Making players care: the ambivalent cultural politics of care and video games 2021 International journal of cultural studies 24 (4): 655-72
  • Bonnie Ruberg
  • Rainforest Scully-Blaker
H6/KF [INTERNATIONAL-] 1367-8779
‘Whose were those feelings?’ Affect and likenessing in Halat hisar live action role-playing game 2021 International journal of cultural studies 24 (6): 899-916
  • Jonne Arjoranta
  • Sonja Pöllänen
H6/KF [INTERNATIONAL-] 1367-8779
Migrant gaming girls in Beijing: urban solitude, play, and attempts to integrate 2021 Ethnography 22 (1): 131-50
  • Chadwick Wang
  • Xiaoxu Chen
H6/KF [ETHNOGRAPHY-] 1466-1381
The gamblification of digital games 2021 Journal of consumer culture 21 (1): 3-13
  • Mark Johnson
  • Tom Brock
H6 [JOURNAL-] 1469-5405
Productive play: the shift from responsible consumption to responsible production 2021 Journal of consumer culture 21 (1): 14-33
  • Jennifer Whitson
  • Martin French
H6 [JOURNAL-] 1469-5405
Speculating on steam: consumption in the gamblified platform ecosystem 2021 Journal of consumer culture 21 (1): 34-51
  • Andrei Zanescu
  • Marc Lajeunesse
  • Martin French
H6 [JOURNAL-] 1469-5405
Epic, steam, and the role of skin-betting in game (platform) economies 2021 Journal of consumer culture 21 (1): 52-67
  • Anne Mette Thirhauge
  • Rune K.L. Nielsen
H6 [JOURNAL-] 1469-5405
Battle pass capitalism 2021 Journal of consumer culture 21 (1): 68-83
  • Daniel Joseph
H6 [JOURNAL-] 1469-5405
Spinning is winning: social casino apps and the platdormization of gamble-play 2021 Journal of consumer culture 21 (1): 84-101
  • Alexander Ross
  • David Nieborg
H6 [JOURNAL-] 1469-5405
Gaming the gift: the affective economy of League of Legends 'fair' free-to-play model 2021 Journal of consumer culture 21 (1): 102-19
  • Josh Jarrett
H6 [JOURNAL-] 1469-5405
'Balla Ghooma Stadium jhooma': shifting discourse of cricket commentary in India 2021 South Asian popular culture 19 (2): 131-48
  • Raj Thakur
H6/KW [SOUTH-] 1474-6689
Poetic prosumption of animation, comic, game and novel in a post-Socialist China: a case of popular video-sharing social media Bilibili as heterotopia 2021 Journal of consumer culture 21 (2): 257-77
  • Zhen Troy Chen
H6 [JOURNAL-] 1469-5405
"We offer nuffle and sausage sacrifice on game day". Blood bowl players' world-building rituals through the lens of theory of sociocultural variability 2021 Journal of contemporary ethnography 50 (2): 176-201
  • Benedict E. Singleton
H6/KY [JOURNAL-] 0891-2416
Beyond string games 2021 Bulletin of the International String Figure Association 28 (): 1-8
  • Philip D. Noble
H6/KFY [BULLETIN-] 1076-7886
Hungarian string figures in published sources 2021 Bulletin of the International String Figure Association 28 (): 55-169
  • Stephan Claassen
H6/KFY [BULLETIN-] 1076-7886
'It's scientific!' Play, parody, and the para-ethnographic in Southwest China 2021 Journal of the Royal Anthropological Institute (New Series) 27 (3): 559-78
  • Katherine Swancutt
H6 [JOURNAL-] 1359-0987