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TitleDateReferenceAuthorsCall #ISSN
Nationalized anti-feminism: a collusion between nationalism and gender-equal sexism 2024 European journal of cultural studies 27 (5): 819-35
  • Renyi He
H6/KF [EUROPEAN-] 1367-5494
How time flows making games: an ethnographic analysis of experiences of temporality in an indie videogame studio 2024 European journal of cultural studies 27 (6): 1176-93
  • Caroline Pelletier
H6/KF [EUROPEAN-] 1367-5494
Indigenous representation in video games 2024 Cultural Survival quarterly 48 (1): 16-17
  • Chad Valdez
H6/KD [CULTURAL-] 0740-3291
'Even if the algorithm is a terrible workmate, you just need to learn to live with it': perceptions of data analytics among game industry professionals 2024 European journal of cultural studies 27 (4): 558-76
  • Heikki Tyni
  • Olli Sotamaa
  • Taina Myöhänen
H6/KF [EUROPEAN-] 1367-5494
Researching the digital economy and the creative economy: free gaming shards and commercialised making at the intersection of digitality and creativity 2023 European journal of cultural studies 26 (3): 354-70
  • Annika Richterich
  • Tim Jordan
H6/KF [EUROPEAN-] 1367-5494
The digital brush paints a flourishing world: enacting religion and aesthetic traditions in Ōkami 2022 Journal of contemporary religion 37 (3): 419-34
  • Brandon J. Harwood
H6/KFO [JOURNAL-] 1353-7903
Indian gaming zones as oppositional subculture: a norm incongruity 'cultural dissonance' approach to internet gaming pleasure and distress 2021 Current anthropology 62 (6): 771-97
  • Chakrapani Upadhyay
  • Evan Polzer
  • H. J. François Dengah II
  • Jeffrey G. Snodgrass
  • Robert J. Else
H6 [CURRENT-] 1537-5382
The missing producer: rethinking indie cultural production in terms of entrepreneurship, relational labour, and sustainability 2021 European journal of cultural studies 24 (2): 606-27
  • Bart Simon
  • Felan Parker
  • Jennifer R. Whitson
H6/KF [EUROPEAN-] 1367-5494
Verspielte Grenzen des Digitalen: Relationalität und Verhandlung gamifizierter Räume in Wiener Jugendvereinen 2019 Mitteilungen der anthropologischen Gesellschaft in Wien 149 (): 177-93
  • Barbara Göbl
  • Dayana Hristova
  • Suzana Jovicic
H6 [ANTHROPOLOGISCHE GESELLSCHAFT IN WIEN. Mitteilungen-] 0066-4693
Playing the Other: role-playing religion in videogames 2019 European journal of cultural studies 22 (5-6): 867-84
  • Lars de Wildt
  • Stef Aupers
H6/KF [EUROPEAN-] 1367-5494
Virtual earthquakes and real-world survival in Japan's Disaster Report video game 2019 Journal of Asian studies 78 (1): 95-114
  • Ben Whaley
*H6/KW [JOURNAL-] 0021-9118
Calibrating play: sociotemporality in South Korean digital gaming culture 2018 American anthropologist 120 (3): 500-11
  • Stephen C. Rea
*H6 [AMERICAN-] 0002-7294
When passion isn't enough: gender, affect and credibility in digital games design 2017 International journal of cultural studies 20 (5): 492-508
  • Alison Harvey
  • Tamara Shepherd
H6/KF [INTERNATIONAL-] 1367-8779
The 'virtual heterotopias': reimagining nature-culture relations 2017 Český Lid 104 (2): 183-97
  • Mihai Burlacu
H6/KVL [CESKY-] 0009-0794
The subculture of gamers 2017 Bulgarska etnologiia 43 (3): 266-80
  • Vasil Baltadzhiev
H6/KVR [BULGARSKA-] 1310-5213
Cross-platform transfers of the tale of Little Red Riding Hood 2016 Literatura ludowa 60 (4/5): 13-22
  • Dominika Kozera
H6/KVM [LITERATURA-] 0024-4708
Playing Nintendogs: desire, distributed agency and potentials of prosumption 2015 Journal of consumer culture 15 (3): 351-70
  • Minna Ruckenstein
H6 [JOURNAL-] 1469-5405
Anthropological reading of science fiction 2015 Ethno-anthropological problems journal 10 (4): 987-1002
  • Ivan Kovačević
  • Ljiljana Gavrilović
H6/KVP [ETNOANTROPOLOSKI PROBLEMI Casopis -] 0353-1589
Death in virtual world: perception of 'good' and 'bad' deaths in the online game World of warcraft 2015 Studia mythologica slavica 18 (): 201-9
  • Simona Klaus
H6/KVP [STUDIA-] 1408-6271
Drakan: order of the flame - between the video game and the fairy tale 2014 Bulgarski folklor 40 (1): 21-38, 98
  • Trifon Voĭvodov
H6/KVR [BULGARSKI-] 0323-9861
Current studies of games and play in the Czech Republic 2013 Národopisná revue 5 (): 57-67
  • Petr Janeček
H6/KVL [NÁRODOPISNÉ-] 0862-8351
The second life of institutions: social poetics in a digital state 2010 Anthropological quarterly 83 (2): 355-72
  • Thomas M. Malaby
H6 [PRIMITIVE-] 0003-5491
Dataspill som kultur-møter i sosiale kontekster 2009 Tidsskrift for kulturforskning 8 (1): 17-30
  • Torun Granstrøm Ekeland
H6/KVT [TIDSSKRIFT-] 1502-7473
Mothers, play and everyday life. Ethnology meets game studies 2009 Ethnologia scandinavica 39 (): 27-41
  • Charlotte Hagström
  • Jessica Enevold
H6/KVT [FOLKLIV-] 0348-9698
How can we be a troll? The player and its characters in the universe of World of Warcraft 2009 Terrain (52): 126-41, 180-1
  • Claudie Voisenat
H6 [TERRAIN-] 0760-5668
Über Spiele und Gesten. Machinima und das Anhalten der Bewegung 2008 Paragrana: internationale Zeitschrift für historische Anthropologie 17 (1): 296-315
  • Peter Krapp
H6/KF [PARAGRANA-] 0938-0116
Geschlechtsbestimmung der Schnittstelle. Gender, Geschlecht und Avatar 2008 Paragrana: internationale Zeitschrift für historische Anthropologie 17 (1): 316-32
  • Sue-Ellen Case
H6/KF [PARAGRANA-] 0938-0116
Carrying a wolf, a goat, and a cabbage across a stream: metamorphoses of ATU 1579 2007 Folklore (Tartu) 35 (): 111-30
  • Piret Voolaid
H6/KVT [FOLKLORE-] 1406-0957
The development of the vampire image: from folklore to computer games 2007 Studia mythologica slavica 10 (): 297-308
  • Simona Govednik
H6/KVP [STUDIA-] 1408-6271
On the corner of Broadway and broadband: how on-line gaming intersects with the social lives of teenagers at an internet café and beyond 2006 Kroeber Anthropological Society papers 94 (): 120-40
  • Theresa R. Molino
H6/KUB [KROEBER-]
'Live in your world, play in ours': the spaces of video game identity 2004 Journal of visual culture 3 (2): 223-38
  • Sheila C. Murphy
H6/KF [JOURNAL-] 1470-4129
'Intruder alert! Intruder alert!' video games in space 2004 Journal of visual culture 3 (2): 195-211
  • Raiford Guins
H6/KF [JOURNAL-] 1470-4129
The game of loyalt(o)y: diversions and divisions in network society 2003 Sociological review 51 (3): 301-20
  • Celia Lury
0038-0261
The plot of computer games 2002 Literatura ludowa 46 (4/5): 61-83
  • Jan Stasienko
0024-4708
Becoming-state. The bio-cultural imperialism of Sid Meier's civilization 2002 Focaal 39 (): 163-77
  • Kacper Poblocki
0920-1297
How everyday life became virtual: mundane work at the juncture of production and consumption 2001 Journal of consumer culture 1 (1): 73-92
  • Nicola Green
1469-5405
The hyper-reality of Lara. The Lara of hyper-reality 1999 Konteksty 1/2 (): 168-74, 219
  • Magdalena Radkowska
1230-6142
The commercialization of childhood 1997 Ethnologia europaea 27 (1): 15-28
  • Helene Brembeck
Computer games - a challenge to the imagination 1992 Fataburen 1992 (): 200-10, 251-2, 257
  • L O Jiveskog
  • M Wiklund
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