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TitleDateReferenceAuthorsCall #ISSN
The missing producer: rethinking indie cultural production in terms of entrepreneurship, relational labour, and sustainability2021 European journal of cultural studies 24 (2): 606-27
  • Bart Simon
  • Felan Parker
  • Jennifer R. Whitson
H6/KF [EUROPEAN-]1367-5494
Virtual earthquakes and real-world survival in Japan's Disaster Report video game2019 Journal of Asian studies 78 (1): 95-114
  • Ben Whaley
*H6/KW [JOURNAL-]0021-9118
Playing the Other: role-playing religion in videogames2019 European journal of cultural studies 22 (5-6): 867-84
  • Lars de Wildt
  • Stef Aupers
H6/KF [EUROPEAN-]1367-5494
Calibrating play: sociotemporality in South Korean digital gaming culture2018 American anthropologist 120 (3): 500-11
  • Stephen C. Rea
*H6 [AMERICAN-]0002-7294Spanish and Korean summaries
When passion isn't enough: gender, affect and credibility in digital games design2017 International journal of cultural studies 20 (5): 492-508
  • Alison Harvey
  • Tamara Shepherd
The subculture of gamers2017 Bulgarska etnologiia 43 (3): 266-80
  • Vasil Baltadzhiev
H6/KVR [BULGARSKA-]1310-5213in special issue 'Transitions and dialogues'; English summary
The 'virtual heterotopias': reimagining nature-culture relations2017 Český Lid 104 (2): 183-97
  • Mihai Burlacu
H6/KVL [CESKY-]0009-0794in special issue 'Revisiting the culture-nature divide under global forces'; Czech summary
Cross-platform transfers of the tale of Little Red Riding Hood2016 Literatura ludowa 60 (4/5): 13-22
  • Dominika Kozera
H6/KVM [LITERATURA-]0024-4708English summary
Playing Nintendogs: desire, distributed agency and potentials of prosumption2015 Journal of consumer culture 15 (3): 351-70
  • Minna Ruckenstein
H6 [JOURNAL-]1469-5405
Death in virtual world: perception of 'good' and 'bad' deaths in the online game World of warcraft2015 Studia mythologica slavica 18: 201-9
  • Simona Klaus
H6/KVP [STUDIA-]1408-6271in special section 'Contemporary mythology'; English summary
Drakan: order of the flame - between the video game and the fairy tale2014 Bulgarski folklor 40 (1): 21-38, 98
  • Trifon Voĭvodov
H6/KVR [BULGARSKI-]0323-9861English summary
Current studies of games and play in the Czech Republic2013 Národopisná revue 5: 57-67
  • Petr Janeček
H6/KVL [NÁRODOPISNÉ-]0862-8351
The second life of institutions: social poetics in a digital state2010 Anthropological quarterly 83 (2): 355-72
  • Thomas M. Malaby
H6 [PRIMITIVE-]0003-5491in special issue 'Critical engagements with cultural intimacy'
How can we be a troll? The player and its characters in the universe of World of Warcraft2009 Terrain (52): 126-41, 180-1
  • Claudie Voisenat
H6 [TERRAIN-]0760-5668in thematic issue 'Être une personne'; English summary
Dataspill som kultur-møter i sosiale kontekster2009 Tidsskrift for kulturforskning 8 (1): 17-30
  • Torun Granstrøm Ekeland
H6/KVT [TIDSSKRIFT-]1502-7473English summary
Mothers, play and everyday life. Ethnology meets game studies2009 Ethnologia scandinavica 39: 27-41
  • Charlotte Hagström
  • Jessica Enevold
H6/KVT [FOLKLIV-]0348-9698
Über Spiele und Gesten. Machinima und das Anhalten der Bewegung2008 Paragrana: internationale Zeitschrift für historische Anthropologie 17 (1): 296-315
  • Peter Krapp
H6/KF [PARAGRANA-]0938-0116in thematic issue 'Medien - Körper - Imagination'
Geschlechtsbestimmung der Schnittstelle. Gender, Geschlecht und Avatar2008 Paragrana: internationale Zeitschrift für historische Anthropologie 17 (1): 316-32
  • Sue-Ellen Case
H6/KF [PARAGRANA-]0938-0116in thematic issue 'Medien - Körper - Imagination'
The development of the vampire image: from folklore to computer games2007 Studia mythologica slavica 10: 297-308
  • Simona Govednik
H6/KVP [STUDIA-]1408-6271English summary
Carrying a wolf, a goat, and a cabbage across a stream: metamorphoses of ATU 15792007 Folklore (Tartu) 35: 111-30
  • Piret Voolaid
H6/KVT [FOLKLORE-]1406-0957
On the corner of Broadway and broadband: how on-line gaming intersects with the social lives of teenagers at an internet café and beyond2006 Kroeber Anthropological Society papers 94: 120-40
  • Theresa R. Molino
H6/KUB [KROEBER-]in special issue 'Methods in perspective: integrating passion, reason, and pedagogy'
'Intruder alert! Intruder alert!' video games in space2004 Journal of visual culture 3 (2): 195-211
  • Raiford Guins
H6/KF [JOURNAL-]1470-4129
'Live in your world, play in ours': the spaces of video game identity2004 Journal of visual culture 3 (2): 223-38
  • Sheila C. Murphy
H6/KF [JOURNAL-]1470-4129
The game of loyalt(o)y: diversions and divisions in network society2003 Sociological review 51 (3): 301-20
  • Celia Lury
Becoming-state. The bio-cultural imperialism of Sid Meier's civilization2002 Focaal 39: 163-77
  • Kacper Poblocki
The plot of computer games2002 Literatura ludowa 46 (4/5): 61-83
  • Jan Stasienko
0024-4708English summary
How everyday life became virtual: mundane work at the juncture of production and consumption2001 Journal of consumer culture 1 (1): 73-92
  • Nicola Green
The hyper-reality of Lara. The Lara of hyper-reality1999 Konteksty 1/2: 168-74, 219
  • Magdalena Radkowska
1230-6142English summary
The commercialization of childhood1997 Ethnologia europaea 27 (1): 15-28
  • Helene Brembeck
Computer games - a challenge to the imagination1992 Fataburen 1992: 200-10, 251-2, 257
  • L O Jiveskog
  • M Wiklund
English summary