Title | Date | Reference | Authors | Call # | ISSN | |||
---|---|---|---|---|---|---|---|---|
Waiting to play: the labour of background games | 2018 | European journal of cultural studies 21 (1): 13-25 | H6/KF [EUROPEAN-] | 1367-5494 | in special issue 'Play, labour and the digital in everyday life' | |||
Digital work and play: mobile technologies and new ways of feeling at home | 2018 | European journal of cultural studies 21 (1): 26-38 | H6/KF [EUROPEAN-] | 1367-5494 | in special issue 'Play, labour and the digital in everyday life' | |||
Sociopolitical, ceremonial, and economic aspects of gambling in ancient North America: a case study from Chaco Canyon | 2018 | American antiquity 83 (1): 34-53 | *H6/KE [AMERICAN-] | 0002-7316 | Spanish summary | |||
From Locke to slots: money and the politics of indigeneity | 2018 | Comparative studies in society and history 60 (2): 274-307 | H6/KF [COMPARATIVE-] | 0010-4175 | ||||
Altruism and collectivism: an exploratory study in four countries | 2018 | Cross-cultural research 52 (3): 334-45 | H6/KF [BEHAVIOR-] | 1069-3971 | ||||
Digital representation of indigenous peoples through sharing collaboration, and negotiation: an introduction | 2018 | Museum anthropology review 12 (2): 40-54 | in special issue 'Digital representation of indigenous peoples through sharing, collaboration, and negotiation' | |||||
Cheyenne odyssey: representing removal in an educational video game | 2018 | Museum anthropology review 12 (2): 55-74 | in special issue 'Digital representation of indigenous peoples through sharing, collaboration, and negotiation' | |||||
Envisioning Arctic futures: digital and otherwise | 2018 | Museum anthropology review 12 (2): 100-19 | in special issue 'Digital representation of indigenous peoples through sharing, collaboration, and negotiation' | |||||
The making of remainders: reflections on random procedures which produce remainders in Chinese mantic arts | 2018 | Anthropologie et sociétés 42 (2-3): 9-35 | H6 [ANTHROPOLOGIE-] | 0702-8997 | in thematic issue 'Divining, foreseeing and occasioning'; English and Spanish summaries | |||
Divination and contact with spirits in Japan Shinto, Buddhist and Daoist influences | 2018 | Anthropologie et sociétés 42 (2-3): 291-306 | H6 [ANTHROPOLOGIE-] | 0702-8997 | in thematic issue 'Divining, foreseeing and occasioning'; English and Spanish summaries | |||
To guess his predator, to find his prey. Hunting and divination practices in the World of Warcraft video game | 2018 | Anthropologie et sociétés 42 (2-3): 307-29 | H6 [ANTHROPOLOGIE-] | 0702-8997 | in thematic issue 'Divining, foreseeing and occasioning'; English and Spanish summaries | |||
Digital gaming and the arts of parental control in southern Peru: phatic functionality and networks of socialization in processes of language socialization | 2018 | Journal of linguistic anthropology 28 (3): 384-99 | H6/KK [JOURNAL-] | 1055-1360 | ||||
"We are the Arctic": identities at the Arctic winter Games 2016 | 2018 | Arctic anthropology 55 (1): 105-18 | *H6 [ARCTIC-] | 0066-6939 | ||||
Virtual edgework: negotiating risk in role-playing gaming | 2017 | Journal of contemporary ethnography 46 (2): 203-29 | H6/KY [JOURNAL-] | 0891-2416 | ||||
"We all stand side by side": an interview with Elizabeth LaPensée | 2017 | SAIL: studies in American Indian literatures (Series 2) 29 (1): 27-37 | *H6/KUB [SAIL-] | 0730-3238 | in special issue 'Digital indigenous studies: gender, genre, and new media' | |||
'Running away with itself': missionaries, islanders and the reimagining of cricket in Samoa, 1830-1939 | 2017 | Journal of Pacific history 52 (1): 34-51 | H6/KX [JOURNAL-] | 0022-3344 | ||||
The return of the 'real': the social-cultural implication of Ingress | 2017 | Journal of archaeology and anthropology (86): 43-68 | H6/KWS [TAIWAN-] | 0077-5483 | in special issue 'Anthropology online (II): case studies'; with introduction by W-P Lin, 1-3; English summary | |||
The game prisoner's bar: a research on their educational backgrounds | 2017 | Revista de dialectología y tradiciones populares 72 (1): 245-64 | H6/KVE [REVISTA-] | 0034-7981 | English summary | |||
A tale of two games: cirit, buzkashi and the horsemen of the Asiatic steppe | 2017 | Nomadic peoples (NS) 21 (2): 286-301 | H6/KF [NOMADIC-] | 0822-7942 | in special issue 'Ancient pastoralisms' | |||
The facts and fictions of religion: make believe on Avatar forums | 2017 | Journal of contemporary religion 32 (3): 369-85 | H6/KFO [JOURNAL-] | 1353-7903 | ||||
Video games and the crowdfunding ideology: from the game-buyer to the prosumer-investor | 2017 | Journal of consumer culture 17 (3): 620-38 | H6 [JOURNAL-] | 1469-5405 | ||||
Habitus, affordances, and family leisure: cultural reproduction through children's leisure activities | 2017 | Ethnography 18 (4): 427-49 | H6/KF [ETHNOGRAPHY-] | 1466-1381 | ||||
The quest for new Arctic visions: never alone (Kisima Ingitchuna) and indigenous digital storytelling | 2017 | Inuit art quarterly 30 (4): 46-53 | *H6/KFY [INUIT-] | 0831-6708 | ||||
Preserving game heritage with video interviews. A case study of the Finnish Museum of Games | 2017 | Finskt Museum 124: 8-27 | H6/KE [SUOMEN-] | Finnish summary | ||||
Indigenous games and sports in the Australian national curriculum: educational benefits and opportunities? | 2017 | ab-Original 1 (2): 195-213 | ||||||
Culture and the jitters: guild affiliation and online gaming eustress/distress | 2016 | Ethos 44 (1): 50-78 | H6/KH [ETHOS-] | 0091-2131 | ||||
Ulama, the pre-Columbian ballgame survives today | 2016 | American Indian NMAI 17 (2): 23-9 | *H6/KUB [AMERICAN-] | 1528-0640 | ||||
Los juguetes de los wichís del Gran Chaco | 2016 | Anthropos (St Augustin) 111 (1): 127-48 | H6 [ANTHROPOS-] | 0257-9774 | English summary | |||
Analysis of the uses of languages (indigenous and non-indigenous) among Toba/Qom and Mbýa children from Argentina drawing on experience at play | 2016 | Revista de dialectología y tradiciones populares 71 (1): 233-47 | H6/KVE [REVISTA-] | 0034-7981 | English summary | |||
From 'breathless catalogue' to 'beyond text': a hundred years of children's folklore collecting | 2016 | Folklore 127 (2): 123-49 | H6/KF [FOLKLORE-] | 0015-587X | ||||
Adult videogame consumption as individualised, episodic progress | 2016 | Journal of consumer culture 16 (2): 510-30 | H6 [JOURNAL-] | 1469-5405 | ||||
Abiding chance: online poker and the software of self-discipline | 2016 | Public culture 28 (3): 563-92 | H6/KF [PUBLIC-] | 0899-2363 | ||||
Negotiating masculinities through the game of distinction - a case study of MOBA gamers at a Chinese university | 2016 | Asian anthropology 15 (3): 242-59 | H6/KW [ASIAN-] | 1683-478X | ||||
Crafting future selves. Time-tricking and the limits of temporal play in children's online film-making | 2016 | The Cambridge journal of anthropology 34 (1): 87-99 | H6 [CAMBRIDGE-] | 0305-7674 | in special section 'Time-tricking: reconsidering temporal agency in troubled times' | |||
Emergence in video game production: video game engines as technical individuals | 2016 | Social science information 55 (3): 337-56 | H6/KF [SOCIAL-] | 0539-0184 | in special issue 'Unfolding emergence and re-animating the causal flow'; French summary | |||
The representation of childhood in ethnographic films of Siberian indigenous peoples: the case of the documentary film Malen'kaia Katerina (Tiny Katerina) | 2016 | Sibirica: journal of Siberian studies 15 (3): 83-106 | H6/KW [SIBIRICA-] | 1361-7362 | ||||
"When sense of time disappears" - or does it? Online video gamers' time management and time apprehension | 2016 | Time and society 25 (2): 355-73 | H6 [TIME-] | 0961-463X | ||||
Games and gamers in Dacia | 2016 | Arheologia Moldovei 39: 33-56 | H6/KE [ARHEOLOGIA-] | 0066-7358 | ||||
Gamers' confidants: massively multiplayer online game participation and core networks in China | 2015 | Social networks 40: 207-14 | H6/KF [SOCIAL-] | 0378-8733 | ||||
Circulation and differentiation of Scottish games and sports | 2015 | Folklore (Tartu) 60: 15-28 | H6/KVT [FOLKLORE-] | 1406-0957 | in thematic issue 'Differentiation of ritual year(s) through time and space' | |||
Playing with the market rules: promotional priorities and commercialization in children's virtual worlds | 2015 | Journal of consumer culture 15 (1): 110-34 | H6 [JOURNAL-] | 1469-5405 | ||||
Game changer: the topology of creativity | 2015 | American journal of sociology 120 (4): 1144-94 | H6/KF [AMERICAN-] | 0002-9602 | ||||
'Damoqiu' among the Yi | 2015 | China's ethnic groups (1): 76-7 | H6/KWS [CHINA'S-] | 1672-3341 | Photo article | |||
<Remote> Play <Remote> | 2015 | Inuit art quarterly 28 (2): 28-35 | *H6/KFY [INUIT-] | 0831-6708 | ||||
For when we come to go: ambivalent cosmopolitanism and a covert new old Europe in the The Graveyard and Gerry de Mol's 'Komen te gaan' | 2015 | Ethnomusicology forum 24 (2): 230-59 | H6/KFYV [BRITISH-] | 1741-1912 | in special issue 'The new old Europe sound: claiming Balkan, Romani, and Klezmer music' | |||
Contest in Nanai shamanic tales | 2015 | Journal of ethnology and folkloristics 9 (1): 61-79 | H6/KVT [JOURNAL-] | 1736-6518 | ||||
Giving in on the field: localizing life-world analytic ethnography in mediatized field | 2015 | Journal of contemporary ethnography 44 (3): 657-73 | H6/KY [JOURNAL-] | 0891-2416 | in special issue 'Phenomenology-based ethnography' | |||
World fitness: US army family humanism and the positive science of persistent war | 2015 | Public culture 27 (3): 449-85 | H6/KF [PUBLIC-] | 0899-2363 | ||||
Virtuality | 2015 | Annual review of anthropology 44: 15-31 | H1 [BIENNIAL-] | 0084-6570 | ||||
Gaming horror's horror: representation, regulation, and affect in survival horror videogames | 2015 | Journal of visual culture 14 (3): 293-7 | H6/KF [JOURNAL-] | 1470-4129 | in thematic issue 'The design and componentry of horror' |