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These search results show articles and films where one or more keywords of any type is Games.
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TitleDateReferenceAuthorsCall #ISSN
Waiting to play: the labour of background games2018 European journal of cultural studies 21 (1): 13-25
  • Brendan Keogh
  • Ingrid Richardson
H6/KF [EUROPEAN-]1367-5494in special issue 'Play, labour and the digital in everyday life'
Digital work and play: mobile technologies and new ways of feeling at home2018 European journal of cultural studies 21 (1): 26-38
  • Genevieve Bell
  • Heather Horst
  • Josh Nettheim
  • Larissa Hjorth
  • Sarah Pink
H6/KF [EUROPEAN-]1367-5494in special issue 'Play, labour and the digital in everyday life'
Sociopolitical, ceremonial, and economic aspects of gambling in ancient North America: a case study from Chaco Canyon2018 American antiquity 83 (1): 34-53
  • Robert S. Weiner
*H6/KE [AMERICAN-]0002-7316Spanish summary
From Locke to slots: money and the politics of indigeneity2018 Comparative studies in society and history 60 (2): 274-307
  • Jessica R. Cattelino
H6/KF [COMPARATIVE-]0010-4175
Altruism and collectivism: an exploratory study in four countries2018 Cross-cultural research 52 (3): 334-45
  • Robert L. Munroe
H6/KF [BEHAVIOR-]1069-3971
Digital representation of indigenous peoples through sharing collaboration, and negotiation: an introduction2018 Museum anthropology review 12 (2): 40-54
  • Christina Gish Hill
  • Medeia DeHass
in special issue 'Digital representation of indigenous peoples through sharing, collaboration, and negotiation'
Cheyenne odyssey: representing removal in an educational video game2018 Museum anthropology review 12 (2): 55-74
  • Christina Gish Hill
in special issue 'Digital representation of indigenous peoples through sharing, collaboration, and negotiation'
Envisioning Arctic futures: digital and otherwise2018 Museum anthropology review 12 (2): 100-19
  • Barbara Bodenhorn
  • Olga Ulturgasheva
in special issue 'Digital representation of indigenous peoples through sharing, collaboration, and negotiation'
The making of remainders: reflections on random procedures which produce remainders in Chinese mantic arts2018 Anthropologie et sociétés 42 (2-3): 9-35
  • Stéphanie Homola
H6 [ANTHROPOLOGIE-]0702-8997in thematic issue 'Divining, foreseeing and occasioning'; English and Spanish summaries
Divination and contact with spirits in Japan Shinto, Buddhist and Daoist influences2018 Anthropologie et sociétés 42 (2-3): 291-306
  • Barnard Bernier
H6 [ANTHROPOLOGIE-]0702-8997in thematic issue 'Divining, foreseeing and occasioning'; English and Spanish summaries
To guess his predator, to find his prey. Hunting and divination practices in the World of Warcraft video game2018 Anthropologie et sociétés 42 (2-3): 307-29
  • Olivier Servais
H6 [ANTHROPOLOGIE-]0702-8997in thematic issue 'Divining, foreseeing and occasioning'; English and Spanish summaries
Digital gaming and the arts of parental control in southern Peru: phatic functionality and networks of socialization in processes of language socialization2018 Journal of linguistic anthropology 28 (3): 384-99
  • Ashley Barad
  • Benjamin Smith
H6/KK [JOURNAL-]1055-1360
"We are the Arctic": identities at the Arctic winter Games 20162018 Arctic anthropology 55 (1): 105-18
  • Carina Ren
  • Renuka Mahadevan
  • Robert C. Thomsen
*H6 [ARCTIC-]0066-6939
Virtual edgework: negotiating risk in role-playing gaming2017 Journal of contemporary ethnography 46 (2): 203-29
  • Heather Shay
H6/KY [JOURNAL-]0891-2416
"We all stand side by side": an interview with Elizabeth LaPensée2017 SAIL: studies in American Indian literatures (Series 2) 29 (1): 27-37
  • Elizabeth LaPensée
  • Joanna Hearne interv
*H6/KUB [SAIL-]0730-3238in special issue 'Digital indigenous studies: gender, genre, and new media'
'Running away with itself': missionaries, islanders and the reimagining of cricket in Samoa, 1830-19392017 Journal of Pacific history 52 (1): 34-51
  • Benjamin Sacks
H6/KX [JOURNAL-]0022-3344
The return of the 'real': the social-cultural implication of Ingress2017 Journal of archaeology and anthropology (86): 43-68
  • Hou-ming Huang
H6/KWS [TAIWAN-]0077-5483in special issue 'Anthropology online (II): case studies'; with introduction by W-P Lin, 1-3; English summary
The game prisoner's bar: a research on their educational backgrounds2017 Revista de dialectología y tradiciones populares 72 (1): 245-64
  • Jordi Brasó Rius
  • Xavier Torrebadella Flix
H6/KVE [REVISTA-]0034-7981English summary
A tale of two games: cirit, buzkashi and the horsemen of the Asiatic steppe2017 Nomadic peoples (NS) 21 (2): 286-301
  • Carolyn Willelkes
H6/KF [NOMADIC-]0822-7942in special issue 'Ancient pastoralisms'
The facts and fictions of religion: make believe on Avatar forums2017 Journal of contemporary religion 32 (3): 369-85
  • Elizabeth Burns Coleman
H6/KFO [JOURNAL-]1353-7903
Video games and the crowdfunding ideology: from the game-buyer to the prosumer-investor2017 Journal of consumer culture 17 (3): 620-38
  • Antonio José Planells
H6 [JOURNAL-]1469-5405
Habitus, affordances, and family leisure: cultural reproduction through children's leisure activities2017 Ethnography 18 (4): 427-49
  • Kimburley WY Choi
H6/KF [ETHNOGRAPHY-]1466-1381
The quest for new Arctic visions: never alone (Kisima Ingitchuna) and indigenous digital storytelling2017 Inuit art quarterly 30 (4): 46-53
  • Cook Inlet Tribal Council
*H6/KFY [INUIT-]0831-6708
Preserving game heritage with video interviews. A case study of the Finnish Museum of Games2017 Finskt Museum 124: 8-27
  • Niklas Nylund
H6/KE [SUOMEN-]Finnish summary
Indigenous games and sports in the Australian national curriculum: educational benefits and opportunities?2017 ab-Original 1 (2): 195-213
  • John Evans
  • Rachel Wilson
  • Steve Georgakis
Culture and the jitters: guild affiliation and online gaming eustress/distress2016 Ethos 44 (1): 50-78
  • Greg Batchelder
  • H.J.Francois Dengash II
  • Jeffery G. Snodgrass
  • Michael G. Lacy
  • Scarlett Eisenhower
H6/KH [ETHOS-]0091-2131
Ulama, the pre-Columbian ballgame survives today2016 American Indian NMAI 17 (2): 23-9
  • Manuel Aguilar Moreno
*H6/KUB [AMERICAN-]1528-0640
Los juguetes de los wichís del Gran Chaco2016 Anthropos (St Augustin) 111 (1): 127-48
  • María Eugenia Suárez
  • Rodrigo Montani
H6 [ANTHROPOS-]0257-9774English summary
Analysis of the uses of languages (indigenous and non-indigenous) among Toba/Qom and Mbýa children from Argentina drawing on experience at play2016 Revista de dialectología y tradiciones populares 71 (1): 233-47
  • Ana Carolina Hecht
  • Noelia Enriz
H6/KVE [REVISTA-]0034-7981English summary
From 'breathless catalogue' to 'beyond text': a hundred years of children's folklore collecting2016 Folklore 127 (2): 123-49
  • Julia C. Bishop
H6/KF [FOLKLORE-]0015-587X
Adult videogame consumption as individualised, episodic progress2016 Journal of consumer culture 16 (2): 510-30
  • Mike Molesworth
  • Rebecca D. Watkins
H6 [JOURNAL-]1469-5405
Abiding chance: online poker and the software of self-discipline2016 Public culture 28 (3): 563-92
  • Natasha Dow Schüll
H6/KF [PUBLIC-]0899-2363
Negotiating masculinities through the game of distinction - a case study of MOBA gamers at a Chinese university2016 Asian anthropology 15 (3): 242-59
  • Siyu Chen
H6/KW [ASIAN-]1683-478X
Crafting future selves. Time-tricking and the limits of temporal play in children's online film-making2016 The Cambridge journal of anthropology 34 (1): 87-99
  • Espen Helgesen
H6 [CAMBRIDGE-]0305-7674in special section 'Time-tricking: reconsidering temporal agency in troubled times'
Emergence in video game production: video game engines as technical individuals2016 Social science information 55 (3): 337-56
  • Damien Charrieras
  • Nevena Ivanova
H6/KF [SOCIAL-]0539-0184in special issue 'Unfolding emergence and re-animating the causal flow'; French summary
The representation of childhood in ethnographic films of Siberian indigenous peoples: the case of the documentary film Malen'kaia Katerina (Tiny Katerina)2016 Sibirica: journal of Siberian studies 15 (3): 83-106
  • Elena Golovneva
  • Ivan Golovnev
H6/KW [SIBIRICA-]1361-7362
"When sense of time disappears" - or does it? Online video gamers' time management and time apprehension2016 Time and society 25 (2): 355-73
  • Maija Majamäki
  • Matilda Hellman
H6 [TIME-]0961-463X
Games and gamers in Dacia2016 Arheologia Moldovei 39: 33-56
  • Virgil Mihailescu-Bîrliba
H6/KE [ARHEOLOGIA-]0066-7358
Gamers' confidants: massively multiplayer online game participation and core networks in China2015 Social networks 40: 207-14
  • Cuihua Shen
  • Wenhong Chen
H6/KF [SOCIAL-]0378-8733
Circulation and differentiation of Scottish games and sports2015 Folklore (Tartu) 60: 15-28
  • Laurent Sébastien Fournier
H6/KVT [FOLKLORE-]1406-0957in thematic issue 'Differentiation of ritual year(s) through time and space'
Playing with the market rules: promotional priorities and commercialization in children's virtual worlds2015 Journal of consumer culture 15 (1): 110-34
  • Sara M. Grimes
H6 [JOURNAL-]1469-5405
Game changer: the topology of creativity2015 American journal of sociology 120 (4): 1144-94
  • Balazs Vedres
  • David Stark
  • Mathjis de Vaan
H6/KF [AMERICAN-]0002-9602
'Damoqiu' among the Yi2015 China's ethnic groups (1): 76-7
  • Peixia Xie
H6/KWS [CHINA'S-]1672-3341Photo article
<Remote> Play <Remote>2015 Inuit art quarterly 28 (2): 28-35
  • Michelle Gay
*H6/KFY [INUIT-]0831-6708
For when we come to go: ambivalent cosmopolitanism and a covert new old Europe in the The Graveyard and Gerry de Mol's 'Komen te gaan'2015 Ethnomusicology forum 24 (2): 230-59
  • Stephan Pennington
H6/KFYV [BRITISH-]1741-1912in special issue 'The new old Europe sound: claiming Balkan, Romani, and Klezmer music'
Contest in Nanai shamanic tales2015 Journal of ethnology and folkloristics 9 (1): 61-79
  • Tatiana Bulgakova
H6/KVT [JOURNAL-]1736-6518
Giving in on the field: localizing life-world analytic ethnography in mediatized field2015 Journal of contemporary ethnography 44 (3): 657-73
  • Heiko Kirschner
  • Paul Eisewicht
H6/KY [JOURNAL-]0891-2416in special issue 'Phenomenology-based ethnography'
World fitness: US army family humanism and the positive science of persistent war2015 Public culture 27 (3): 449-85
  • Beatrice Jauregui
H6/KF [PUBLIC-]0899-2363
Virtuality2015 Annual review of anthropology 44: 15-31
  • Bonnie Nardi
H1 [BIENNIAL-]0084-6570
Gaming horror's horror: representation, regulation, and affect in survival horror videogames2015 Journal of visual culture 14 (3): 293-7
  • Tanya Krzywinska
H6/KF [JOURNAL-]1470-4129in thematic issue 'The design and componentry of horror'
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